
Iuris Proeliator
Caldari Eve University Ivy League
|
Posted - 2007.04.25 17:24:00 -
[1]
Here's the thing though.
Player A creates a wreck. The wreck has loot. PLayer B takes the loot in high sec. Player B gets a good ol' Concordoken.
Player A creates a wreck in low sec. The wreck has loot. Player B takes the loot. PLayer B gets a criminal flag, gate guns shoot at him. Player A can pop him without any backlash from Concord.
Player A creates a wreck in high sec. The wreck has loot. Player B pops the wreck. As I understand, PLayer B gets a Concordoken.
Player A creates a wreck in high sec. The wreck has loot. Player A loots the wreck. Player B pops the wreck. Player B gets the same as above.
Player A creates a wreck in low sec. The wreck has loot. PLayer B pops the wreck, gets an aggro timer.
Player A creates a wreck in low sec. THe wreck has loot, PLayer B pops the wreck AFTER PLayer A loots. Player B gets an aggro timer.
So far, we're consistent. The wreck, EVEN WITHOUT LOOT, gives aggro timers and kill rights based around the party who created the wreck, in this case Player A.
Now, Player B SALVAGING the wreck, regardless of it's loot, gets NO aggro timer.
That is an inconsistency. So, either ALL the first examples get changed, or the above. Which side seems out of balance?
As for salvage value, I can quite often salvage, value wise, as much worth as the loot. Hell, if I'm dealing with Sansha, get lucky, and I can pull in some Nanite Compounds and Melted Cap Consoles, I can make more.
That being said, I'm all for rig prices dropping, and so I honestly will agree that after a certain time, wrecks should be salvageable by anyone. But that's not what happens. The other day, 2 friends and I were doing a Lvl IV worlds collide. We had cleared the entire opening area and were working the Gurista's side... when some smacktard had scanned us down, warped to our open area, and began salvaging the wrecks left and right. We had JUST made them, maybe 20 minutes old, and he took them. Now, luckily, he got scared when he decided to take the Serpentis route and almost got his ass shot out from under him.
There is an inconsistency. And for all the "ZOMG, THAT'S THE GAME LIKE IT OR LEAVE!" crowd, I counter with this. CCP introduces a new ship. Caldari battlecruiser, the "Gankateer". It's got twice the shields of a drake, twice the missile DPS of a faction-fitted CNR, and double the drone bay of a Navy Mega and the armor tank of an Apocalypse. Should people not complain about this obvious inconsistency and inbalance? Should they take the game "the way it is"?
There's a fine line between leaving well enough alone and fixing what's inconsistent/broken. This is inconsistent/broken.
|